Experience Tumblr like never before
Alex tries to get rid of the gangsters slipping into a network of narrow steps.
A platform drops explosive barrels.
Alex uses the boost area to dodge other explosions.
Identify a refill of fuel not far away. Grabs it.
The mission continues!
Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server.
Alex starts his car, in the half-deserted city.
The gangsters have hidden their loot of coins all over the city.
The mission: get at least $100 worth of coins to complete the level. The coins are scattered around the streets.
The gangsters, in their cars, are on high alert and are firing warning shots.
The car's fuel gauge is already half empty! But finally Alex manages to get more than the required amount and can leave the city!
First level passed!
Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
Conquer each level, rack up points, and shatter high scores. Become the ultimate champion!
Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
Check out the updated demo with all the latest improvements. Give it a try and let us know what you think!
Improved and more intuitive display
GUI navigable via keyboard, mouse, or gamepad
Redefined default controls (customizable as always)
Download the Fighty Driver DEMO! and experience the enhancements for yourself. Can't wait to hear your feedback!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
Manage the interface with ease. Navigate the GUI with mouse, keyboard, or stay hands-on with your gamepad!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
See your score, vehicle count, and arsenal at a glance!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
All weapons are now more precise and laser sights make hitting tough fights easier!
If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server
AI Update! Enemy vehicles now reload when ammo is low, instead of chasing you and risking running out. Smarter, deadlier - stay alert!
Boom! We've perfected the grenade throw - now you can hit enemies from even farther away with adjustable trajectories. Test it out and see the difference for yourself!
Hey everyone! Inspired by GTA 5, we’ve revamped third-person aiming—now your weapon (with laser) follows exactly where the camera is pointing. Smoother, sharper, and more intuitive shooting!
Listening to the Sonic Hysteria soundtrack by NicoCW while I work on Stardust Survivors! Some of the best music from the Sonic fandom. I'm a particular fan of the various Launch Base Zone tracks, especially the underwater variant that builds on the PC marching-band version. The Hill Top / Mystic Cave mashup is also *chef's kiss*.
Here's a weird optical illusion I found while modelling: the two black lines in the center are completely straight, yet there's this bulge in the middle. :'V
Used to see a lot of 3D art back on Twitter, glad to see others like @molegato keeping it going on other platforms. If you haven't played their game Frogun yet, go grab it on steam! Great, classy platformer. I love those low-res pixel textures; they tend to come out quite crummy when I try making them, so I appreciate the talent.
I saw one of their tags as "WireframeWednesday", so let's give it a bash. MR's spawning in to blast some crazy alien noggins!
I’m 34 now! Depression is striking, but we can’t let that stop us from Making (for long)! Bounder Games has been active for a good 10 years, and we’ve still yet to release a fully-featured game (beyond a simple puzzler, Combo Carts). I have to admit, this is a constant blow to my self-confidence. In 2017, we were jetting all across Europe to show off Armoured Engines. But that steam seemed to run out of our indie dream. Honestly, it’s a struggle somedays to even sit at the computer.
Throughout social media I see developers working whole-hog on their games, so many amazing projects that I want to be excited for. Yet that excitement hurts, poisoned by my own inability to do the same. A toxicity of my own making, something I need to work hard to clear out of my system.
We thought switching to a new project would re-light the fire, and it did for a time. But even that stalled out half-way down the track. The development curve is steep, and I’m somewhat at a loss as to how to surmount it.
That’s not entirely true, I do know what the solution is: "elbow grease". Nothing gets done unless you do it. So I’m gonna keep working through my checklists, one step at a time. That’s the only way anything gets made. I’ll make Version 34 of myself better than the last iterations, if only by the merest of margins. That’s enough.