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Wireframe - Blog Posts

8 years ago
(via User Journey B-Team By Jae Salavarrieta)

(via User Journey B-Team by Jae Salavarrieta)


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8 years ago
(via User Flow By Jae Salavarrieta)

(via User Flow by Jae Salavarrieta)


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8 years ago
As The Art Director For This Xbox Campaign, I Guided The Style And Direction For This Piece. ( Illustration

As the Art Director for this Xbox campaign, I guided the style and direction for this piece. ( Illustration by the talented Joann Kang http://joannwkang.blogspot.com/ )  Project at: https://www.behance.net/gallery/48132853/TMNT-Out-Of-The-Shadows


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8 years ago
Wireframe Explorations I Did For An Augmented Reality Porsche Campaign That Came Off Of A 4-page Spread

Wireframe explorations I did for an augmented reality Porsche campaign that came off of a 4-page spread last summer. I helped create many design iterations (not all shown) for the game section showing all possible layouts that can work with a moving 3d space yet not block the users view.


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2 months ago
Used To See A Lot Of 3D Art Back On Twitter, Glad To See Others Like @molegato Keeping It Going On Other

Used to see a lot of 3D art back on Twitter, glad to see others like @molegato keeping it going on other platforms. If you haven't played their game Frogun yet, go grab it on steam! Great, classy platformer. I love those low-res pixel textures; they tend to come out quite crummy when I try making them, so I appreciate the talent.

I saw one of their tags as "WireframeWednesday", so let's give it a bash. MR's spawning in to blast some crazy alien noggins!


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