Scrollr

Experience Tumblr like never before

Gamedev - Blog Posts

I'm not creative enough for game dev :'(


Tags
2 years ago
Charonwood by DowntownHipcheck
itch.io
Dungeon Crawler Jam 2023 Action game

Charonwood!

my solo submission for Dungeon Crawler Jam 2023

Short lil dungeon crawler game where you flip coins, hit gummy bears and steal their lunch money

Play it here if you like! https://downtownhipcheck.itch.io/charonwood

Have a cool day B)


Tags
2 years ago

I’ve started working on some (not finished) art for the first area as well as starting to work on lighting

I’ve Started Working On Some (not Finished) Art For The First Area As Well As Starting To Work On Lighting

Tags
2 years ago
Don’t Think I’ve Mentioned This Yet But I’m Working On A Platformer Game Rn

don’t think i’ve mentioned this yet but i’m working on a platformer game rn

it’s going pretty well so far and i’ll post more about it when i have some actual levels and better graphics to share

for now, here is the player character


Tags
2 years ago

oh also im working on a platformer game rn

ill say more about it when i’ve done more


Tags
8 months ago

Wtf whym I trapped floating here, all I can see is the default unity skybox


Tags
1 year ago

Refactored all movement code to work in a state machine, added rolls, easing for indirect input moving, and a simple dynamic camera 🐺


Tags
1 year ago

testing out pre-rendered backgrounds in rpgmaker 2k3 (map is gm_nycity)


Tags
1 year ago

Overwhelmingly proud of this game over screen, I struggled getting the anatomy right on the two monsters. I may have added too much blood, but I don't really care I like it

Overwhelmingly Proud Of This Game Over Screen, I Struggled Getting The Anatomy Right On The Two Monsters.

without shading and UI buttons

Overwhelmingly Proud Of This Game Over Screen, I Struggled Getting The Anatomy Right On The Two Monsters.

Tags
1 year ago

Still working on remaking my old gamemaker project! I just redrew the menu, I think it fits much better like this!

Still Working On Remaking My Old Gamemaker Project! I Just Redrew The Menu, I Think It Fits Much Better

here is a version without the UI and shading

Still Working On Remaking My Old Gamemaker Project! I Just Redrew The Menu, I Think It Fits Much Better

Tags
1 year ago

here's a comparison between the last frame of my new jumpscare and my old one

new jumpscare made today

Here's A Comparison Between The Last Frame Of My New Jumpscare And My Old One

old jumpscare made last year

Here's A Comparison Between The Last Frame Of My New Jumpscare And My Old One

I feel there's been an improvement in this game

I'm remaking an old project in gamemaker, revamping all my old art and trying to fix bugs...yet I can't stop laughing at "Enemyplaceholder_spr"

I'm Remaking An Old Project In Gamemaker, Revamping All My Old Art And Trying To Fix Bugs...yet I Can't

LOOK AT IT, THIS IS THE FUNNIEST PLACEHOLDER I COULD'VE MADE. I STRAIGHT UP CACKLED WHEN I CLICKED THIS FUCKING SPRITE


Tags
1 year ago

I'm remaking an old project in gamemaker, revamping all my old art and trying to fix bugs...yet I can't stop laughing at "Enemyplaceholder_spr"

I'm Remaking An Old Project In Gamemaker, Revamping All My Old Art And Trying To Fix Bugs...yet I Can't

LOOK AT IT, THIS IS THE FUNNIEST PLACEHOLDER I COULD'VE MADE. I STRAIGHT UP CACKLED WHEN I CLICKED THIS FUCKING SPRITE


Tags
1 year ago

I'm making a simple horror game for fun, planning on posting it to itch.io when it's done.

I'm Making A Simple Horror Game For Fun, Planning On Posting It To Itch.io When It's Done.
I'm Making A Simple Horror Game For Fun, Planning On Posting It To Itch.io When It's Done.

I won't spoil anything in this post, but if people are interested in my game I can do update posts.


Tags
1 month ago

The backstory of the game's protagonist will be told in the loading screens.

The Backstory Of The Game's Protagonist Will Be Told In The Loading Screens.

Paying attention to them will explain the sequence of events that resulted in the broken bird getting lost in the emptiness of space.


Tags
5 years ago

Like your game Kymani


Tags
5 years ago

a better quality video....


Tags
9 years ago
Hello This Is Now My artblog, To Be Able To Like/follow As This Username (before It Was Linked To A

Hello This is now my artblog, to be able to like/follow as this username (before it was linked to a main blog as a sub).

I’m currently working as an English teacher while finding the time to draw and take photographs.

my other social media places:

INSPIRATION

INSTAGRAM / BLOG / FLICKR / BEHANCE FACEBOOK


Tags
8 years ago
Marvin Created A Displacement Map From The Moon Landscape By The U.S. Geological Survey (USGS). He's

Marvin created a displacement map from the moon landscape by the U.S. Geological Survey (USGS). He's still working on this, but it looks like it's coming along!


Tags
8 years ago

Reblog if you're a game developer

Whether you’re indie or AAA, for consoles or computer, I want to follow you and get to know you !


Tags
2 months ago

Does anyone actually like using OpenGL or was that all just a trick to make get depression?


Tags
11 months ago

A devpost? It’s about time for one of those.

I’ve put this off for too long, but I have some free time for a minute, so now’s the best moment to finally unveil my first project! So, without further ado, I hereby announce..

A work in progress of the splash art for the game Retina. A seemingly asleep individual in a blue jacket and red scarf floats in a white void. The hood of their jacket is up, obscuring their face with a black shadow that cannot be seen through. Behind the individual, there is an extremely large closed eye. The eye's lid is gray and appears heavily cracked. Above the eye, there is text that reads "RETINA".

RETINA

A puzzle-platformer metroidvania about memories, letting go of the past, and finding oneself; RETINA is now in development!

From here on out, I’ll be cataloging the development of the game as it happens! In this first (technically 0th) devpost, I'll go over my progress so far and an overview of my rough plans for the game.

RETINA Development #0 - You Gotta Start Somewhere

Over the past couple weeks, I've been busy trying to get some basic movement and animations working. That has been substantially more difficult than I thought it was going to be.

In hindsight, this makes sense, given that I'm still relatively new to using Godot and GDscript. In any case, I've managed to get basic running and jumping working, as well as a rudimentary dash ability and test level; which you can see here:

The dash is pretty janky in its current state, though: The vector is added to the player's current velocity, which is technically how it's supposed to work, but that means it only nudges the character a bit when they aren't moving. The dash vector is also determined by the cursor's global position, which is what allows it to work in the code currently, but that causes a player intent issue - the direction the character dashes in sometimes won't match the one the player wants them to. Unfortunately, I'm still not entirely sure why this is the case. Using coordinates in relation to the viewport (the camera, effectively) would fix this, but that has its own problems I need to work out. Additionally, the velocity issue means that it's possible to gain speed theoretically infinitely by just dashing along the floor. Oops!

Once I fix the dashing issues, my next goal is to implement crouching, sliding, and/or climbing walls. After that, I intend to start working on adding a grappling hook mechanic.

A Roadmap(ish)

Since RETINA is the first game I plan to release publicly, I'm trying to keep it relatively small in scope. That said, I've found that I'm rather incapable of keeping the ambitious side of me in check, so we'll have to wait and see.

Currently, RETINA is planned to be split into several distinct zones, of which two are currently in progress at the time of writing. I don't have a concrete final number of these zones in mind, but I want to aim to have a minimum of 4 in the final release. At the time of writing, I also have an idea that would necessitate having there be a variation of each zone - I'll talk more on that later in development.

When it comes to the narrative of the game, I'm aiming to convey the plot with no spoken words - some non-diegetic text will be present that will give you hints as to what's going on (The text on a game over screen, for instance), but otherwise no dialogue is present. I also plan to make a number of animated cutscenes - These are probably going to be the most ambitious and time intensive parts of the game artistically. I want there to be at least two cutscenes for each area, totaling to a minimum of 8, but the final number will depend of a variety of factors, including the scope.

Speaking of cutscenes and narrative, I also intend for RETINA to have multiple different endings. Currently, I'm aiming for three - One acquirable from the outset, one for finishing the game, and a secret "true" ending requiring finishing the game under certain conditions.

With regards to releasing the game, I currently only have plans to make RETINA available on PC for Windows and probably Linux. Mac support sounds like a pain in the ass (even though I'm using an engine), and I don't have a Mac to test on, either. I'm highly unlikely to publish it on consoles seeing as though this is my first release project, but I might consider porting it to Switch in the future when I've got more experience.

Moving Forward

All in all, this is a highly ambitious project. I can't promise a schedule for these devposts due to permanent extenuating circumstances, but I'm hoping I can at least get around to making a devpost once a month. Furthermore, this game is going to take a really long time to make. I can't promise a release window of any sort, and RETINA is likely going to be a multi-year project. Real life sucks, we unfortunately all have to participate in it, and it takes more of my time than I'd like.

Having said all of that, thanks for reading! I hope you're as excited about this game as I am, and I'm looking forward to going on this development journey with y'all!


Tags
3 years ago
It Looms Over The Dead Lands Of Earth To Bring Life To It Once Again.

It looms over the dead lands of Earth to bring life to it once again.

For the humans destroyed their home, this one wishes to restore it.


Tags
4 years ago

Nix: The Beginning.

Nix: The Beginning.

Tags
4 years ago

Beyond lies a Land, in the above, beyond this rock lies an expanse of uniqueness. It may seem unnatural but its all accurate, all morphed by nature, all created by the creator.

Beyond Lies A Land, In The Above, Beyond This Rock Lies An Expanse Of Uniqueness. It May Seem Unnatural

Tags
6 days ago

The Final Record!

Coin after coin, level after level, Alex manages to accumulate a huge loot!

Alex has set a new record!

Alex has entered the Hall of Fame!

Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!

If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server.


Tags
1 week ago

Mortal Combat!

The gangsters' heavily armed vehicles relentlessly pursue Alex, shooting and throwing grenades in an attempt to damage and destroy him.

Combat is inevitable!

Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!

If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server.


Tags
2 weeks ago

The Combat Area!

Alex enters a large abandoned neighborhood.

In addition to gangster vehicles, Alex also faces a variety of environmental hazards, such as shooting turrets and explosive zones.

He must navigate the chaos carefully, collecting as many coins as possible and keeping his car in working order.

Download the Fighty Driver DEMO! and experience for yourself. Can't wait to hear your feedback!

If you want to comment on the development, propose new ideas, improvements, criticisms ... join our Discord server.


Tags
Loading...
End of content
No more pages to load
Explore Tumblr Blog
Search Through Tumblr Tags