Experience Tumblr like never before
HI HI ILL DO THIS!! only the ones I've feel changed the most tho cause I don't want this to be eternally long. I feel like most of those was just me figuring out how to draw bird furries-
oh well!
Oppy was one of the ones I've struggled with the most at first, but i eventually figure out how to make him unique :]
Hunted tend from tiny hero copy with bad posture to little raptor cat man
cold was.. complicated? went from eagle to who knows.. eh I ended with something I love so who cares
Hero changed alot. he used to just be tlq with a helmet... which I love the idea of btw!! but it didn't feel right, esp for my style so
Anyways that it for now :3 ALSO DONT BE AFRAID TO TAKE INSPIRATION FORM OTHER PEOPLE!!!
yk their design process, trying different styles, features, colors-
I don't believe that most of yall just draw the design and it looks good without any tweaks or major changes
I wanna see!!! It just makes everything more real for me, like it's a real process you're going through, trail and error, like you really think about what vibe you want to give the voice, what was the inspiration, stuff that you thought you'll like but ended up not.
For my new Broken and Skeptic designs I did just that, you can see some of my earlier drawings and I plan doing it for every new voice from now on ^^ (I'm cooking up Cheated and Stubborn)
HALLO FELLAS IVE FINALLY FINISHED MY DESIGNS FOR THE VOICES!!!!
well technically I finished them a while ago but i was planning on writing a bunch abt all the design choices I made... but then my brain went kaboom so oh well :3
She deserves her own wings, god I need a bird Princess wait hold on I CAN MAKE ONE
I had to and I'm not even sorry
I'm going to do it, I'll out all the brilliant, profound notes on my half-assed, tired and pretentious ramble.
But first, a much-needed bit of context. I was vaguely aware of some of these, and I am guilty of focusing more on the voices myself. This is because I can do a bad drawing of an aspect of an amorphous bird man and it looks a lot better than if I mess up drawing a woman. I don't draw humans well.
Everestgale's tags:
Some extra things in other reblogs, I can see them all and others should too, these perspectives have shaped my own:
By the way, I like the Shifting Mound more than any other character in the game. Have done for a while, I hadn't considered misogyny being a problem before this post.
Oh, for sure. That route is why I assign colours to the voices in my art. It's fun to imagine them with unique designs.
I shan't say directly what I think they'd look like properly, though, because I want to imply it.
Absolutely bizarre to me that the Princess doesn't get more love; she's amazing and charming in pretty much every iteration, and I wish I could shut those voices up half the time because they make things worse or take ages.
Do you guys think the reason so much fanart exists for the voices is not because of them being great characters (all the characters in STP are), but instead because we spend more time in our own heads than we ever will with a version of the princess?
I get it. They're inherently relatable because they reflect our previous actions through any route and set the tone of each chapter. They bicker with us and are able to see every option we take.
But, maybe the princesses are underrated. As in, she's always an outsider. How quickly would she be more beloved if the voices would shut up and let us do our stuff, or if they were seperate from us?
How then would we judge the impulsive contrarian, the weak-willed hero or the depressed cold? Would we appreciate paranoid were he more than a life support?
Ask yourself that, and ponder it awhile. Don't say it to anyone. Just an hour of your independent thoughts, clear of little voices.
Ok, so I have seen bits and pieces of the different routes for Slay the Princess (no I have not played the game, and no, I don't mind spoiling routes to myself, it will not break my experience), and one thing I'm honestly surprised about is how little the "kill yourself" thing seems to be used. As I have been able to pull from different sources, there are only 2 major times it is used; the first is when you would be forced to sit in the cabin after the princess is dead, the second being to kill the ghost princess. Note, I do not consider the death on the damsel route because technically it is not the player choosing to kill themselves. And i don't know if the apotheosis route self kill can be considered because she is influencing you to end yourself.
Why is the "slay yourself" function not used more? Your actions relating to the princess affect how she acts with you in further routs, so killing yourself without killing her should do the same. After all, this is a love story right? And love stories don't just consider how you act to your partner, but also to yourself. So, a quiet that kills themselves instead of the princess should cause a reaction for the princess. Maybe a "first princess" like the stranger who reacts to the knife in fear, but not for herself, but relating to you. It could lead to more "caring" routs, like a doctor esk route where the princess is trying to figure out what is wrong with you, or a rout where the princess becomes indifferent towards you and offeres a clean seperation after the both of you leave the cabin where you don't have to be together after because it is clear you are not compatible.
Another piece of this could relate to the Nightmare and the moment of clarity, where the "moment of clarity" causes a change where instead of the voices disappearing, the long quiet feels like they are resting and have slotted themselves into themselves, and they say they look battered and bruised, but not yet dead. And in the next route after the Nightmare they can ask the question "do you remember?" whitch can bring more voices out instead of just the hero, because past relationships can color how people view their next relationship, make them see danger where there isn't, make them scared of love or fall harder, make them hurt themselves in an atempt to please their current spouce or be more indiferent in the relationship.
I know part of each route is supposed to be forgetting all that happened in the last route, but that can't fully be the case, after all, you aren't allowed to repeat routes, so you at the least have to know you've done something like that route before, maybe something like remembering something you did in the past but not remembering it clearly. Like foggly remembering your past relationships.
And with these new routs it can lead to a new ending thing where the long quiet isn't scared for the little people out there but is scared of how the princess would treat them once the both of you get out, after all, you have both hurt eachother , and despite being change it doesn't seem like she will ever stop hurting you if you make one mistake. So maybe quiet can yell something like "and how do i know you won't just kill me once we are out! You and your parts have proven time and time again that you only care for your freedom! You don't care how you get it! You don't care i was forced to act the way i did because of the stupid man who tore us in two! You only cared about getting parts for yourself to make yourself whole without giving me an actual chance to understand myself in this!" after all, the long quiet never got to look at what was going on in a rout, they had to keep making decisions in the moment, no time to let them cool off, no time to think rationaly, look at the outcomes that could happen.
And maybe from it, the mound realizes that while she is whole, you are still fractured and broken. So, as a god, she offered for her to reset the construct, so perhaps next time you can put your own pieces back together.
It's just a thought. Have fun with it.
What are your designs for the voices? Are they like The Long Quiet with different hair cuts/ body shapes? The Long Quiet with different outfits? The Long Quiet as different bird species? Some combination of the above? Something entirely different?
Please let me know