Experience Tumblr like never before
WHAT THE ACTUAL SHIT, RUNE FACTORY PEOPLE?!?!
You give a a dragon out of place Shakira hips, then when you gotta make her human for, you think child maid with a cleavage window?!?!
These two pictures look totally unrelated, except that the horns *kinda look similar (???) this is stupid. And they don’t let you gay! There’s a clumsy Emo dude, and a woman with a top hat and a ghost friend, you expect me to not want them both???
Kuja
Final Fantasy IX
Been a long time to post anything on Tumblr, sorry for being slr, but here is a drawing of my fav Final Fantasy Villain, hope you like it! 😽🌻🦚
Cloud Strife
Final Fantasy VII Remake
Ex-First Class SOLDIER
Haven't been drawing quiet sometime but then here he is, I had just played the game now and teared me up :'D Hope You Like It! 🌻😸
OH MY GOD THIS IS PRETTY.
@salt-and-pepper62164
LOOK.
Usalia's Card Game
Drew this for someone who really likes the bunny girl~ Mei is a fantastic artist so I figured I'd challenge myself with the perspective and new outfits. Needed to swap between Krita and Medibang to get this one done
The timelapse was so tedious to edit, Krita kept redoing the order of the screenshots every time I started a new session and left me to sort through every frame
what could you possibly need wrenches this size for
Wizardry 40 anniversary
40 years ago a computer game that will change the RPG Genre forever
Created by Robert Woodman he created a game inspired by Dungeons and Dragons
It was a game that inspired Dragon Quest and Final Fantasy
It was not popular in US.lucky it was popular in Japan.
So thank you Sirtech and Robert Woodman for this amazing game .
So until this point, you could only play as Alice. But now you can play as the other six! Still need to work on their field abilities haha. I want one of them to do a ground pound move, but the animation I cooked up looks pretty bad... most of my animations look pretty bad tbh...
Wishlist -> as if I would give you the link to this game's Steam page that easily.
hmm, you really thought I would hide it here? Wouldn't that be way too simple...?
Physics objects are really fun to play with! Another reason you should just make a 3D game with an isometric perspective instead of a pure 2D one. Not to say you couldn't do this in pure 2D...
Anyway, I guess this means I need to come up with a reason you'd find a ton of crates lying around. Maybe a warehouse level... and a quest to find a needle in a crate stack...?
⚠️TRADE OFFER ⚠️ i receive: a wishlist -> https://store.steampowered.com/app/3163190 you receive: an email on release!
So I sorta like to develop by copying Zelda's homework. In this case, that means adding a bomb object. You can bomb jump with it, although not as crazy as the BOTW speedrun tech shenanigans lol.
I plan for the player to use this when they need MORE destructive power to proceed. I guess I should work on a breakable wall model.
You can wishlist this game on Steam! -> https://store.steampowered.com/app/3163190
While you can do some light management in other places, this is a menu dedicated to tweaking your party. The design was inspired by Final Fantasy Tactics and it works for the most part haha. It's been a while since I posted! This game has a Steam page now which you can find here -> https://store.steampowered.com/app/3163190
I dream of adding alternate character skins and whatnot, but that's a lot of work and I should focus on other things. So for now all you can change is the X-ray color.
It's a small thing, but I added this system so that other game objects can pull the attention of NPCs nearby so that it seems like they are reacting to what the player or environment does. I really need to look into drawing more sprites, all my game characters have so little in terms of expression. It's a bit sad...
New Frame Plus (on Youtube) has a series called The Animation of Final Fantasy. It is a really good look at the importance of animation and its impact on storytelling. I plan to use whatever I can from the series to guide how I animate and express my game visually. I don't know if on my own I'll even scratch the multitude of means by which Square Enix did the impossible, but I like to dream.
So this is really basic but also really cool. Once you get displaying text sorted, a cool feature you should add to your dialogue system is the ability for it to move the camera around, with good application I think you can get really cinematic with it haha. In-game cutscenes are kinda crazy now that I think about it. I wonder if there are any resources diving into how studios tackle making them. I need to hit up the GDC vault lol.
Very useful feature, totally not a pain to work with due to the submenus needed to select what you're acting on and then select what you're doing... I plan to make this a gimmick in at least one dungeon but maybe I should look into streamlining the process before that haha.
Don't mind me, just bustin' up some crates.
I really want to use this feature for puzzles, but I can't think of a good one lol. Maybe I'll just make objects that do something when you yeet them.
I decided to instantiate and drop ~99 RigidBodies to see what would happen. The game had zero problems until I tried to interact with one of the boxes and my interaction system got fussy. Now that I think about it, I need to repeat this very important experiment with my bomb object...
Started implementing another important menu. This one gives you and overview of all your quests and lets you lightly manage them. I plan to also put a 'database' feature in so you can come back to important information/lore you've encountered previously.
Very simple, yet super useful, feature, now you can directly choose what to interact with when surrounded by multiple options. Don't ask what happens if you have more than 26 things nearby...
I present to you my first block out for a dungeon level. Yea, it isn't great lol. But with these pieces in mind, I was able to make a proper sketch
It still needs some work but I'm getting somewhere with it. If only writing the story was this easy...
Don't mind me, just stress-testing to see if my NPCs can survive a morsel of the shenanigans players might pull. With some work I got it to fall through the floor but I'm unsure if my failsafe worked properly so I think I need to bully test it a bit more...
How much is an NPC supposed to be capable of? I know some suggest giving them the player's capabilities, but does that help when they exist mostly for narrative rather than aiding core gameplay? I feel like mine are lacklustre... but maybe I just need more animations lol.
Does anyone have any thoughts on the matter?
Needs some VFX, but at least how I built my system lets me turn any rigid body into something you can push around like this. Just need to set up another system to encourage you to move stuff around...