I Created The Most Of "wave" Animation Variants. Also Decided To Make Them Round

I created the most of "wave" animation variants. Also decided to make them round

More Posts from Greedychapa and Others

5 months ago

Need your help

Hi, as you know i'm going to release current version (beta 0.0) on Play Market or Steam so i want it be as good as possible

So i'm asking for your help with translations and maybe music and art. I need people who are interested in my game and who can at least be testers

Currently i don't know if i can make any money from my game so maybe your work won't be paid (and mine too)

I know i'm more likely writing this post in vain but i hope i'm wrong

Thank you for reading


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1 year ago

Hi!

The old logo looked a little asymmetrical, so i added a gradient to hide that:

Hi!

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10 months ago

You gave me an idea: add story mode in my game. Players will be able select "classic" (no story) or story mode from the main menu. But i won't add it this year, i have a lot of plans: game save, bots, online-multiplayer...

Thank you very much. I think it'll be very nice...

I like your game! Do you plan for there to be a plot, or is it more of a chess style game?

My game is a game without any plot. I want it to be a chess style game with economy elements.

PS: thank you, i appreciate it when you ask me questions. This means you like my game and want to know more about it


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6 months ago

Hi! I haven't been developing the game for a couple of days due to illness but now i feel better and i'm able to continue developing

Now bots can bomb each other. I think bots attacks are done so all i have to do is to teach them build defense lines and fix some issues. Then, more likely, i'll publish the 1st interim


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6 months ago

Now bots can attacks each other (more precisely, use shellings and tank battles). They decide what cell to attack based on the importance of cells (the cyaner or yellower cell color is, the more important it is (but the color changes non-linearly to make it easier to see the difference))

Bots decide how to attack building (use shelling and then tank battle or tank battle only) depending on what variant is cheaper

But they can't storm because i myself don't use this type of attack. The same situation is with landings (i don't use them too). So i ask you: when should bots storm buildings and use landings? I really don't, so please help me.


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1 year ago

War & Economy

War & Economy

"War & Economy" is my first big project. It's the game about two city-states at the war with each other. Nobody knows the reason for this war. For their rulers, it's just very exciting game. And you act in the roles of these rulers. But nobody thinks about habitants of these city-states...


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1 year ago

Added attacks and their descriptions. But I still can't decide on the names of stats.


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11 months ago

Now you can set players colors. I also remade the pause menu and drew an icon for save button.

This is pre-beta 2.0 interim-1 and i'll be releasing it on my discord server within the next hour


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1 year ago

I've created the construction menu. But it has a lot of bugs yet. I've also added fps and mem statistics.


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9 months ago

pre-beta 2.0 released!

You can install it right now:

I'll write devlog about all additions and changes on itch.io today or tomorrow

Why did i have to reschedule the release?

I watched the @brickwall04's video about my game and found some text problems and bugs. So i decided to fix them but i couldn't make it in time, so i decide to reschedule the release

This a video about fixed problems and bugs:

And also i decide to block the end turn button for 2 second after pressing it to prevent players from skipping turns


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greedychapa - Chapa
Chapa

Defold Engine gamedev; Lua and Python programmer

111 posts

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