Experience Tumblr like never before
-> Shapeless dreams
Here are multiple AI artworks combined together! Just practicing, but the result is quite satisfying to watch except, of course, the small screen resolution (guess who is used too much to 4k!! 💀)
-> Early concept of an inventory
I've made a few attempts to create a uniformly pleasant color palette and came to the conclusion it'd better to learn from someone else's success... Let's call it a highly TW3 inspired menu shall we 👀
-> More items
A head with a grinning smile figurine I'm not quite sure is fitting into the lore (let's keep it until we find out)
An old rusty key to the underground tunnel system. Whoever holding it should be careful or the thinned metal will break in half.
-> Lore notes (with AI assistance)
A series of falsely historical evidences for entertainment purposes exclusively 😆
Working together with Stable Diffusion to improve character appearances! Render + AI + Photoshop
I like every eyes / necktie color combination but have to pick only one 😭
Second card added
I've played a lot with a concept of a "generally good" (or generally sane 🌚) player character choice and came up with something like green or blue colored card (since these are usually symbolize safety and peace). I also had to restrain myself constantly from painting everything in bright and vibrant colors (too bright for the plot imo 😆)
Have a small advice those reading to the end: remember to check out your artwork from the distance - if you can say clearly what's happening on the picture from say 15-20% distance that's a good one
Character archetype selection card
*may change it look through the time (because you know, there is always something to be changed) ((I want that magic thing to be black soo bad))
Check out my lesson how to turn your sims into drawings
Older versions are saved so I can pick up the best features from each in the future
Continue showering you with small updates ✨
What do you think about (in)sanity control system? Quite fitting for a horror (game? why am i addressing it as a game 💀) if you ask me. Haven't seen many games using them as a part of a gameplay really.
The horrors beyond human comprehension - now bi-languaged! I'd definitely love to add more immersive icons instead of piles of boring text: it catches player's attention and simplifies the integration process.
Despite having a severe thalassophobia case (fear of the depth) nothing can actually prevent me from creating an UNSPEAKABLE HORROR 💀💀