Hi all, both versions of Studio (Mac and Windows) now have batch fixes for shoes that inappropriately show up on werewolves and for skin tones and details that were affected by the werewolf patch. Additionally, the batch fix for sliders has been updated and, hopefully, will fix all sliders now.
The Update LRLE Images (Werewolf Patch) also should work properly on all alpha hairs. This batch fix replaces the one that previously only worked on hair. It now works on hair, skin tones, and skin details.
Please note, the batch fix for skin tones and details is updating files that typically include very large images. If you have many files of that kind, the batch fix could take awhile to finish.
If you run a batch fix and encounter unexpected results or files that should be fixed but aren’t, please report this and include a link to where the affected package can be obtained. It is very difficult to fix a problem without examining at least one file that displays the problem. There is a thread HERE for reporting batch fix issues.
Choose your version to download HERE.
Hey! your work is absolutely amazing. I don't suppose you have any dark/corrupt/evil plantsim themed CC or Xenomorph themed do you? I love the whole aestetic of your mods, they're great!
Hi! No, not yet. Thank you so much!
one object (headgear)
earrings category
custom thumbnail
male / female
teen - elder
9 swatches + eye switching
norm / shadow maps
Evolve conversion ❤
Preview done without HQ.
(free, no ads)
Credits
outfit @natalia-auditore
skin @o--b-s-c-u-r-u--s
blood @nell-le
eyes @sewersims
boots @mysteriousdane
hair @ginko0613
Many thanks to all cc creators ❤
Despite having a severe thalassophobia case (fear of the depth) nothing can actually prevent me from creating an UNSPEAKABLE HORROR 💀💀
fullbody outfit (body + mane)
for horses
15 + 15 swatches
all LODs | Normal + Specular | no morphing
custom thumbnails
HQ compatible
"Horse Ranch" DLC is required
TES: Skyrim conversion | Note: this outfit most likely will not support any default saddle or bridle.
"What have I done...."
"These artifacts must be cursed indeed... If only I... But could I predict such..."
"Now it's too late... I can already hear a hideous crawlings outside. No need to know how much time will it take before breaching behind bolted shut door...
"Need to get out... need to..."
*LOUD NOISES*
"GOD HELP US ALL"
The power of retexturing
Before | After
Skyrim's technical solutions are killing me
Why would anyone decide only upper front fangs being made out of solid geometry is a good idea 💀💀 While the rest inner mouth area is like "hi i'm just see-through pixels" 😭 It does indeed reduce polycount significantly and I'm sure the point was to remove as many as possible but dear lord Sims 4 hates transparency
https://at.tumblr.com/dustyratt/702952187632992256/uwurygaj3m3v
hello 👋 I have an idea, what if you took the synth skin and place it on a servo. Tbh it would be so cool! I would love to see some damaged servos walking around and actually moving and talking. Just throwing it out there~ love your work!
Hey there! I'm not quite sure I understood that correctly. If by saying "skin" you mean "texture placed on a sim's body" then no, it can't be done. If you mean "sim's body with custom skin applied" then it is hardly believable, especially when it comes to working on face flexibility 😂 Unfortunately, the best result you can get with replacing head-related parts, known to me at least, is getting jaw moving in the right way but not the eyes or the rest. The only way to create something similar to what you suggest is: create a sim, give them a nice synth skin texture and then replace some parts (except for head if you want face flexibility preserved) with robotic pieces using custom content - I'm solid sure someone's already done that before :V
Thank you ❤️
23 | she/her | Russian | TS4 | WCIF friendly | Making edits and some weird stuff 🥰
171 posts